FiveM Docs / Native Reference
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Namespace: SYSTEMAPI set: clientGame: gta5editImprove

CEIL

0x11E019C8F43ACC8A
0xD536A1DF
// Ceil
int CEIL(float value);
I'm guessing this rounds a float value up to the next whole number, and FLOOR rounds it down  
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STREAMVOL_CREATE_SPHERE(float x, float y, float z, float rad, Any p4, Any p5)
STREAMVOL_DELETE(Any unused)
STREAMVOL_HAS_LOADED(Any unused)
STREAMVOL_IS_VALID(Any unused)
SWITCH_TO_MULTI_FIRSTPART(Ped ped, int flags, int switchType)
SWITCH_TO_MULTI_SECONDPART(Ped ped)
0x03F1A106BDA7DD3E()
0x0811381EF5062FEC(Entity p0)
0x1E9057A74FD73E23()
0x20C6C7E4EB082A7F(BOOL p0)
0x472397322E92A856()
0x4E52E752C76E7E7A(Any p0)
0x5068F488DDB54DD8()
0x63EB2B972A218CAC()
0x71E7B2E657449AAD()
0x933BBEEB8C61B5F4()
0x95A7DABDDBB78AE7(char* iplName1, char* iplName2)
0xBEB2D9A1D9A8F55A(Any p0, Any p1, Any p2, Any p3)
0xBED8CA5FF5E04113(float p0, float p1, float p2, float p3)
0xEF39EE20C537E98C(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)
0xF4A0DADB70F57FA6()
0xF8155A7F03DDFC8E(Any p0)
0xFB199266061F820A()
Namespace: SYSTEM
CEIL(float value)
COS(float value)
FLOOR(float value)
_LOG10(float value)
POW(float base, float exponent)
ROUND(float value)
_SET_THREAD_PRIORITY(int priority)
SETTIMERA(int value)
SETTIMERB(int value)
SHIFT_LEFT(int value, int bitShift)
SHIFT_RIGHT(int value, int bitShift)