// TaskGoToCoordWhileAimingAtCoord
void TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD(Ped ped, float x, float y, float z, float aimAtX, float aimAtY, float aimAtZ, float moveSpeed, BOOL shoot, float p9, float p10, BOOL p11, Any flags, BOOL p13, Hash firingPattern);