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Native Reference
API Set:
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server
client
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SET_VEHICLE_PROVIDES_COVER
(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_RAMP_LAUNCH_MODIFIER
(Vehicle vehicle, float p1)
_SET_VEHICLE_RAMP_SIDEWAYS_LAUNCH_MOTION
(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_RAMP_UPWARDS_LAUNCH_MOTION
(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_RECEIVES_RAMP_DAMAGE
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_REDUCE_GRIP
(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_REDUCE_TRACTION
(Vehicle vehicle, int val)
_SET_VEHICLE_ROCKET_BOOST_ACTIVE
(Vehicle vehicle, BOOL active)
_SET_VEHICLE_ROCKET_BOOST_PERCENTAGE
(Vehicle vehicle, float percentage)
_SET_VEHICLE_ROCKET_BOOST_REFILL_TIME
(Vehicle vehicle, float time)
_SET_VEHICLE_ROOF_LIVERY
(Vehicle vehicle, int livery)
SET_VEHICLE_RUDDER_BROKEN
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_SEARCHLIGHT
(Vehicle heli, BOOL toggle, BOOL canBeUsedByAI)
_SET_VEHICLE_SHADOW_EFFECT
(Vehicle vehicle, int p1, int p2)
SET_VEHICLE_SHOOT_AT_TARGET
(Ped driver, Entity entity, float xTarget, float yTarget, float zTarget)
_SET_VEHICLE_SILENT
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_SIREN
(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_ST
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_STEER_BIAS
(Vehicle vehicle, float value)
SET_VEHICLE_STEERING_BIAS_SCALAR
(Vehicle vehicle, float scalar)
SET_VEHICLE_STRONG
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_TANK_TURRET_POSITION
(Vehicle vehicle, float position, BOOL p2)
SET_VEHICLE_TIMED_EXPLOSION
(Vehicle vehicle, Ped ped, BOOL toggle)
SET_VEHICLE_TOW_TRUCK_ARM_POSITION
(Vehicle vehicle, float position)
SET_VEHICLE_TURRET_SPEED_THIS_FRAME
(Vehicle vehicle, float speed)
_SET_VEHICLE_TURRET_UNK
(Vehicle vehicle, int index, BOOL toggle)
SET_VEHICLE_TYRE_BURST
(Vehicle vehicle, int index, BOOL onRim, float p3)
SET_VEHICLE_TYRE_FIXED
(Vehicle vehicle, int tyreIndex)
SET_VEHICLE_TYRE_SMOKE_COLOR
(Vehicle vehicle, int r, int g, int b)
SET_VEHICLE_TYRES_CAN_BURST
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_UNDRIVEABLE
(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_UNK_DAMAGE_MULTIPLIER
(Vehicle vehicle, float multiplier)
SET_VEHICLE_USE_ALTERNATE_HANDLING
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_USE_CUTSCENE_WHEEL_COMPRESSION
(Vehicle p0, BOOL p1, BOOL p2, BOOL p3)
SET_VEHICLE_USE_PLAYER_LIGHT_SETTINGS
(Vehicle vehicle, BOOL toggle)