FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: HUDAPI set: clientGame: gta5editImprove

RESTART_FRONTEND_MENU

0x10706DC6AD2D49C0
0xB07DAF98
// RestartFrontendMenu
void RESTART_FRONTEND_MENU(Hash menuHash, int highlightedTab);
Parameters:
  • menuHash:

    Hash of the frontend menu. See ACTIVATE_FRONTEND_MENU for the list of available menus.

  • highlightedTab:

    Menu ID (from PauseMenuLUT (in pause_menu_sp_content.gfx files), but the value - 1000) of which tab to have highlighted on the header, or -1.

Changes the current frontend menu to the desired frontend menu version.

Privacy
•
Cookie Policy
•
Cookie Settings
PAUSE_TOGGLE_FULLSCREEN_MAP(BOOL enabled)
PRELOAD_BUSYSPINNER()
PULSE_BLIP(Blip blip)
_RACE_GALLERY_ADD_BLIP(float x, float y, float z)
_RACE_GALLERY_FULLSCREEN(BOOL toggle)
_RACE_GALLERY_NEXT_BLIP_SPRITE(int spriteId)
REFRESH_WAYPOINT()
REGISTER_NAMED_RENDERTARGET(char* name, BOOL p1)
RELEASE_CONTROL_OF_FRONTEND()
RELEASE_NAMED_RENDERTARGET(char* name)
RELOAD_MAP_MENU()
REMOVE_BLIP(Blip* blip)
REMOVE_MP_GAMER_TAG(int gamerTagId)
REMOVE_MULTIPLAYER_BANK_CASH()
REMOVE_MULTIPLAYER_HUD_CASH()
REMOVE_MULTIPLAYER_WALLET_CASH()
_REMOVE_WARNING_MESSAGE_LIST_ITEMS()
REPLACE_HUD_COLOUR(int hudColorIndex, int hudColorIndex2)
REPLACE_HUD_COLOUR_WITH_RGBA(int hudColorIndex, int r, int g, int b, int a)
REQUEST_ADDITIONAL_TEXT(char* gxt, int slot)
REQUEST_ADDITIONAL_TEXT_FOR_DLC(char* gxt, int slot)
RESET_GLOBAL_ACTIONSCRIPT_FLAG(int flagIndex)
RESET_HUD_COMPONENT_VALUES(int id)
RESET_RETICULE_VALUES()
RESTART_FRONTEND_MENU(Hash menuHash, int highlightedTab)
SET_ABILITY_BAR_VALUE(float value, float maxValue)
_SET_ABILITY_BAR_VISIBILITY_IN_MULTIPLAYER(BOOL visible)
_SET_ALLOW_ABILITY_BAR_IN_MULTIPLAYER(BOOL toggle)
SET_ALLOW_COMMA_ON_TEXT_INPUT(BOOL allow)
SET_BIGMAP_ACTIVE(BOOL toggleBigMap, BOOL showFullMap)
SET_BLIP_ALPHA(Blip blip, int alpha)
SET_BLIP_AS_FRIENDLY(Blip blip, BOOL toggle)
SET_BLIP_AS_MISSION_CREATOR_BLIP(Blip blip, BOOL toggle)
SET_BLIP_AS_SHORT_RANGE(Blip blip, BOOL toggle)
SET_BLIP_BRIGHT(Blip blip, BOOL toggle)