FiveM Docs / Native Reference
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Namespace: HUDAPI set: clientGame: gta5editImprove

RESTART_FRONTEND_MENU

0x10706DC6AD2D49C0
0xB07DAF98
// RestartFrontendMenu
void RESTART_FRONTEND_MENU(Hash menuHash, int p1);
Before using this native click the native above and look at the decription.  
Example:  
int GetHash = Function.Call<int>(Hash.GET_HASH_KEY, "fe_menu_version_corona_lobby");  
Function.Call(Hash.ACTIVATE_FRONTEND_MENU, GetHash, 0, -1);  
Function.Call(Hash.RESTART_FRONTEND_MENU(GetHash, -1);  
This native refreshes the frontend menu.  
p1 = Hash of Menu  
p2 = Unknown but always works with -1.  
PAUSE_MENUCEPTION_GO_DEEPER(int pageId)
PAUSE_MENUCEPTION_THE_KICK()
PRELOAD_BUSYSPINNER()
PULSE_BLIP(Blip blip)
_RACE_GALLERY_ADD_BLIP(float x, float y, float z)
_RACE_GALLERY_FULLSCREEN(BOOL toggle)
_RACE_GALLERY_NEXT_BLIP_SPRITE(int spriteId)
REFRESH_WAYPOINT()
REGISTER_NAMED_RENDERTARGET(char* name, BOOL p1)
RELEASE_CONTROL_OF_FRONTEND()
RELEASE_NAMED_RENDERTARGET(char* name)
REMOVE_BLIP(Blip* blip)
REMOVE_MP_GAMER_TAG(int gamerTagId)
REMOVE_MULTIPLAYER_BANK_CASH()
REMOVE_MULTIPLAYER_HUD_CASH()
REMOVE_MULTIPLAYER_WALLET_CASH()
_REMOVE_WARNING_MESSAGE_LIST_ITEMS()
REPLACE_HUD_COLOUR(int hudColorIndex, int hudColorIndex2)
REPLACE_HUD_COLOUR_WITH_RGBA(int hudColorIndex, int r, int g, int b, int a)
REQUEST_ADDITIONAL_TEXT(char* gxt, int slot)
REQUEST_ADDITIONAL_TEXT_FOR_DLC(char* gxt, int slot)
RESET_GLOBAL_ACTIONSCRIPT_FLAG(int flagIndex)
RESET_HUD_COMPONENT_VALUES(int id)
RESET_RETICULE_VALUES()
RESTART_FRONTEND_MENU(Hash menuHash, int p1)
SET_ABILITY_BAR_VALUE(float value, float maxValue)
_SET_ABILITY_BAR_VISIBILITY_IN_MULTIPLAYER(BOOL visible)
_SET_ALLOW_ABILITY_BAR_IN_MULTIPLAYER(BOOL toggle)
SET_BIGMAP_ACTIVE(BOOL toggleBigMap, BOOL showFullMap)
SET_BLIP_ALPHA(Blip blip, int alpha)
SET_BLIP_AS_FRIENDLY(Blip blip, BOOL toggle)
SET_BLIP_AS_MISSION_CREATOR_BLIP(Blip blip, BOOL toggle)
SET_BLIP_AS_SHORT_RANGE(Blip blip, BOOL toggle)
SET_BLIP_BRIGHT(Blip blip, BOOL toggle)
SET_BLIP_CATEGORY(Blip blip, int index)