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Native Reference
API Set:
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server
client
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NETWORK_IS_TRANSITION_HOST_FROM_HANDLE
(int* networkHandle)
NETWORK_IS_TRANSITION_MATCHMAKING
()
NETWORK_IS_TRANSITION_OPEN_TO_MATCHMAKING
()
NETWORK_IS_TRANSITION_PRIVATE
()
NETWORK_IS_TRANSITION_SOLO
()
NETWORK_IS_TRANSITION_STARTED
()
NETWORK_IS_TRANSITION_TO_GAME
()
NETWORK_IS_TRANSITION_VISIBILITY_LOCKED
()
NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING
()
NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING
()
NETWORK_JOIN_GROUP_ACTIVITY
()
NETWORK_JOIN_PREVIOUSLY_FAILED_SESSION
()
NETWORK_JOIN_PREVIOUSLY_FAILED_TRANSITION
()
NETWORK_JOIN_TRANSITION
(Player player)
NETWORK_LAUNCH_TRANSITION
()
NETWORK_LEAVE_TRANSITION
()
NETWORK_MARK_TRANSITION_GAMER_AS_FULLY_JOINED
(Any* p0)
NETWORK_MEMBER_ID_FROM_GAMER_HANDLE
(int* networkHandle)
NETWORK_OPEN_TRANSITION_MATCHMAKING
()
NETWORK_OVERRIDE_CHAT_RESTRICTIONS
(Player player, BOOL toggle)
_NETWORK_OVERRIDE_CLOCK_MILLISECONDS_PER_GAME_MINUTE
(int ms)
NETWORK_OVERRIDE_CLOCK_TIME
(int hours, int minutes, int seconds)
NETWORK_OVERRIDE_COORDS_AND_HEADING
(Entity entity, float x, float y, float z, float heading)
NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS
(Player player, BOOL toggle)
NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL
(BOOL toggle)
NETWORK_OVERRIDE_SEND_RESTRICTIONS
(Player player, BOOL toggle)
NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL
(BOOL toggle)
NETWORK_OVERRIDE_TEAM_RESTRICTIONS
(int team, BOOL toggle)
NETWORK_OVERRIDE_TRANSITION_CHAT
(BOOL p0)
_NETWORK_PED_FORCE_GAME_STATE_UPDATE
(Ped ped)
NETWORK_PLAYER_GET_CHEATER_REASON
()
NETWORK_PLAYER_GET_NAME
(Player player)
NETWORK_PLAYER_GET_USERID
(Player player, int* userID)
NETWORK_PLAYER_HAS_HEADSET
(Player player)
NETWORK_PLAYER_INDEX_IS_CHEATER
(Player player)