FiveM Docs
/
Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
SET_VEHICLE_HAS_STRONG_AXLES
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_HAS_UNBREAKABLE_LIGHTS
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_HEADLIGHT_SHADOWS
(Vehicle vehicle, int flag)
SET_VEHICLE_INACTIVE_DURING_PLAYBACK
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_INDICATOR_LIGHTS
(Vehicle vehicle, int turnSignal, BOOL toggle)
SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED
(Vehicle vehicle, int doorIndex, int doorLockStatus)
SET_VEHICLE_INFLUENCES_WANTED_LEVEL
(Vehicle vehicle, BOOL influenceWantedLevel)
_SET_VEHICLE_INTERIOR_COLOR
(Vehicle vehicle, int color)
SET_VEHICLE_INTERIORLIGHT
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_IS_CONSIDERED_BY_PLAYER
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_IS_RACING
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_IS_STOLEN
(Vehicle vehicle, BOOL isStolen)
SET_VEHICLE_IS_WANTED
(Vehicle vehicle, BOOL state)
SET_VEHICLE_KEEP_ENGINE_ON_WHEN_ABANDONED
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_KERS_ALLOWED
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_LIGHT_MULTIPLIER
(Vehicle vehicle, float multiplier)
SET_VEHICLE_LIGHTS
(Vehicle vehicle, int state)
SET_VEHICLE_LIVERY
(Vehicle vehicle, int livery)
SET_VEHICLE_LOD_MULTIPLIER
(Vehicle vehicle, float multiplier)
_SET_VEHICLE_MAX_SPEED
(Vehicle vehicle, float speed)
SET_VEHICLE_MOD
(Vehicle vehicle, int modType, int modIndex, BOOL customTires)
SET_VEHICLE_MOD_COLOR_1
(Vehicle vehicle, int paintType, int color, int pearlescentColor)
SET_VEHICLE_MOD_COLOR_2
(Vehicle vehicle, int paintType, int color)
SET_VEHICLE_MOD_KIT
(Vehicle vehicle, int modKit)
SET_VEHICLE_MODEL_IS_SUPPRESSED
(Hash model, BOOL suppressed)
SET_VEHICLE_NAME_DEBUG
(Vehicle vehicle, char* name)
SET_VEHICLE_NEEDS_TO_BE_HOTWIRED
(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_NEON_LIGHT_ENABLED
(Vehicle vehicle, int index, BOOL toggle)
_SET_VEHICLE_NEON_LIGHTS_COLOR_2
(Vehicle vehicle, int color)
_SET_VEHICLE_NEON_LIGHTS_COLOUR
(Vehicle vehicle, int r, int g, int b)
SET_VEHICLE_NUMBER_PLATE_TEXT
(Vehicle vehicle, char* plateText)
SET_VEHICLE_NUMBER_PLATE_TEXT_INDEX
(Vehicle vehicle, int plateIndex)
SET_VEHICLE_ON_GROUND_PROPERLY
(Vehicle vehicle)
SET_VEHICLE_OUT_OF_CONTROL
(Vehicle vehicle, BOOL killDriver, BOOL explodeOnImpact)
_SET_VEHICLE_PARACHUTE_ACTIVE
(Vehicle vehicle, BOOL active)