FiveM Docs
/
Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
_PLAYSTATS_CASINO_LUCKYSEVEN
(Any p0)
_PLAYSTATS_CASINO_MISSION_ENDED
(Any* data)
_PLAYSTATS_CASINO_ROULETTE
(Any p0)
_PLAYSTATS_CASINO_ROULETTE_LIGHT
(Any p0)
_PLAYSTATS_CASINO_SLOTMACHINE
(Any p0)
_PLAYSTATS_CASINO_SLOTMACHINE_LIGHT
(Any p0)
_PLAYSTATS_CASINO_STORY_MISSION_ENDED
(Any p0, Any p1)
_PLAYSTATS_CASINO_THREECARDPOKER
(Any p0)
_PLAYSTATS_CASINO_THREECARDPOKER_LIGHT
(Any p0)
_PLAYSTATS_CHANGE_MC_EMBLEM
(Any p0, Any p1, Any p2, Any p3, Any p4)
PLAYSTATS_CHEAT_APPLIED
(char* cheat)
PLAYSTATS_CLOTH_CHANGE
(Any p0, Any p1, Any p2, Any p3, Any p4)
_PLAYSTATS_COLLECTIBLE
(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9)
_PLAYSTATS_COPY_RANK_INTO_NEW_SLOT
(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)
PLAYSTATS_CRATE_CREATED
(float p0, float p1, float p2)
PLAYSTATS_CRATE_DROP_MISSION_DONE
(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)
_PLAYSTATS_DAR_MISSION_END
(Any* data)
_PLAYSTATS_DEFEND_CONTRABAND
(Any* data)
_PLAYSTATS_DIRECTOR_MODE
(Any* p0)
_PLAYSTATS_DRONE_USAGE
(int p0, int p1, int p2)
_PLAYSTATS_DUPE_DETECTION
(Any* data)
_PLAYSTATS_EARNED_MC_POINTS
(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)
_PLAYSTATS_ENTER_SESSION_PACK
(Any* data)
_PLAYSTATS_EXTRA_EVENT
(Any p0)
PLAYSTATS_FRIEND_ACTIVITY
(Any p0, Any p1)
_PLAYSTATS_GUNRUN_MISSION_ENDED
(Any* data)
_PLAYSTATS_H2_FMPREP_END
(Any* data)
_PLAYSTATS_H2_INSTANCE_END
(Any* data, Any p1, Any p2, Any p3)
PLAYSTATS_HEIST_SAVE_CHEAT
(Hash hash, int p1)
PLAYSTATS_HOLD_UP_MISSION_DONE
(Any p0, Any p1, Any p2, Any p3)
PLAYSTATS_IDLE_KICK
(int time)
PLAYSTATS_IMPORT_EXPORT_MISSION_DONE
(Any p0, Any p1, Any p2, Any p3)
_PLAYSTATS_INVENTORY
(Any p0)
PLAYSTATS_JOB_BEND
(Any* p0, Any* p1, Any* p2, Any* p3)
PLAYSTATS_LEAVE_JOB_CHAIN
(Any p0, Any p1, Any p2, Any p3, Any p4)