_GET_MAKE_NAME_FROM_VEHICLE_MODEL(Hash modelHash)
GET_MOD_SLOT_NAME(Vehicle vehicle, int modType)
GET_MOD_TEXT_LABEL(Vehicle vehicle, int modType, int modValue)
GET_NUM_MOD_COLORS(int paintType, BOOL p1)
GET_NUM_MOD_KITS(Vehicle vehicle)
GET_NUM_VEHICLE_MODS(Vehicle vehicle, int modType)
GET_NUM_VEHICLE_WINDOW_TINTS
GET_NUMBER_OF_VEHICLE_COLOURS(Vehicle vehicle)
_GET_NUMBER_OF_VEHICLE_DOORS(Vehicle vehicle)
GET_NUMBER_OF_VEHICLE_NUMBER_PLATES
GET_PED_IN_VEHICLE_SEAT(Vehicle vehicle, int seatIndex)
GET_PED_USING_VEHICLE_DOOR(Vehicle vehicle, int doorIndex)
GET_POSITION_IN_RECORDING(Vehicle vehicle)
GET_POSITION_OF_VEHICLE_RECORDING_AT_TIME(int recording, float time, char* script)
GET_POSITION_OF_VEHICLE_RECORDING_ID_AT_TIME(int id, float time)
GET_RANDOM_VEHICLE_BACK_BUMPER_IN_SPHERE(float p0, float p1, float p2, float p3, int p4, int p5, int p6)
GET_RANDOM_VEHICLE_FRONT_BUMPER_IN_SPHERE(float p0, float p1, float p2, float p3, int p4, int p5, int p6)
GET_RANDOM_VEHICLE_IN_SPHERE(float x, float y, float z, float radius, Hash modelHash, int flags)
GET_RANDOM_VEHICLE_MODEL_IN_MEMORY(BOOL p0, Hash* modelHash, int* successIndicator)
GET_ROTATION_OF_VEHICLE_RECORDING_AT_TIME(int recording, float time, char* script)
GET_ROTATION_OF_VEHICLE_RECORDING_ID_AT_TIME(int id, float time)
_GET_SUBMARINE_CRUSH_DEPTH_WARNING_STATE(Vehicle submarine)
_GET_SUBMARINE_IS_BELOW_FIRST_CRUSH_DEPTH(Vehicle submarine)
GET_TIME_POSITION_IN_RECORDING(Vehicle vehicle)
GET_TOTAL_DURATION_OF_VEHICLE_RECORDING(int recording, char* script)
GET_TOTAL_DURATION_OF_VEHICLE_RECORDING_ID(int id)
GET_TRAIN_CARRIAGE(Vehicle train, int trailerNumber)
_GET_TYRE_HEALTH(Vehicle vehicle, int wheelIndex)
_GET_TYRE_WEAR_MULTIPLIER(Vehicle vehicle, int wheelIndex)
GET_VEHICLE_ACCELERATION(Vehicle vehicle)
GET_VEHICLE_ATTACHED_TO_CARGOBOB(Vehicle cargobob)
GET_VEHICLE_BODY_HEALTH(Vehicle vehicle)
_GET_VEHICLE_BOMB_COUNT(Vehicle aircraft)
_GET_VEHICLE_CAN_ACTIVATE_PARACHUTE(Vehicle vehicle)
GET_VEHICLE_CAUSE_OF_DESTRUCTION(Vehicle vehicle)