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Native Reference
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NETWORK_DO_TRANSITION_TO_NEW_FREEMODE
(Any* p0, Any* p1, int players, BOOL p3, BOOL p4, BOOL p5)
NETWORK_DO_TRANSITION_TO_NEW_GAME
(BOOL p0, int maxPlayers, BOOL p2)
NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID
(int netId)
NETWORK_DOES_NETWORK_ID_EXIST
(int netId)
NETWORK_DOES_TUNABLE_EXIST
(char* tunableContext, char* tunableName)
NETWORK_DOES_TUNABLE_EXIST_HASH
(Hash tunableContext, Hash tunableName)
NETWORK_END_TUTORIAL_SESSION
()
NETWORK_ENTITY_AREA_DOES_EXIST
(int areaHandle)
NETWORK_ENTITY_AREA_IS_OCCUPIED
(int areaHandle)
NETWORK_EXPLODE_HELI
(Vehicle heli, BOOL isAudible, BOOL isInvisible, int netScriptEntityId)
NETWORK_EXPLODE_VEHICLE
(Vehicle vehicle, BOOL isAudible, BOOL isInvisible, BOOL p3)
NETWORK_FADE_IN_ENTITY
(Entity entity, BOOL state)
NETWORK_FADE_OUT_ENTITY
(Entity entity, BOOL normal, BOOL slow)
NETWORK_FIND_GAMERS_IN_CREW
(Any p0)
NETWORK_FIND_MATCHED_GAMERS
(Any p0, float p1, float p2, float p3)
NETWORK_FINISH_BROADCASTING_DATA
()
NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA
(int sceneId)
NETWORK_GAMER_HAS_HEADSET
(Any* networkHandle)
NETWORK_GAMERTAG_FROM_HANDLE_PENDING
()
NETWORK_GAMERTAG_FROM_HANDLE_START
(int* networkHandle)
NETWORK_GAMERTAG_FROM_HANDLE_SUCCEEDED
()
NETWORK_GET_ACTIVITY_PLAYER_NUM
(BOOL p0)
NETWORK_GET_AGE_GROUP
()
_NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER
(Player player)
_NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER_2
(Player player)
_NETWORK_GET_AVERAGE_PACKET_LOSS_FOR_PLAYER
(Player player)
NETWORK_GET_BACKGROUND_LOADING_RECIPIENTS
(Any p0, Any p1, Any* p2, Any* p3)
NETWORK_GET_CONTENT_MODIFIER_LIST_ID
(Hash contentHash)
NETWORK_GET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU
(Any* p0)
_NETWORK_GET_DESTROYER_OF_ENTITY
(Any p0, Any p1, Hash* weaponHash)
NETWORK_GET_DESTROYER_OF_NETWORK_ID
(int netId, Hash* weaponHash)
_NETWORK_GET_DISPLAYNAMES_FROM_HANDLES
(Any p0, Any p1, Any p2)
NETWORK_GET_ENTITY_FROM_NETWORK_ID
(int netId)
NETWORK_GET_ENTITY_IS_LOCAL
(Entity entity)
NETWORK_GET_ENTITY_IS_NETWORKED
(Entity entity)