// RegisterObjectScriptBrain
void REGISTER_OBJECT_SCRIPT_BRAIN(char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5);
Registers a script for any object with a specific model hash.
BRAIN::REGISTER_OBJECT_SCRIPT_BRAIN("ob_telescope", ${prop_telescope_01}, 100, 4.0, -1, 9);