FiveM Docs / Native Reference
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Namespace: SYSTEMAPI set: clientGame: gta5editImprove

SIN

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// Sin
float SIN(float value);
Parameters:
  • value:

    The number of degrees (in degrees, not radians)

Returns:

The sine of the given number

Returns the sine of the given number.

Examples:

  • Lua
-- Get the heading
local heading = GetEntityHeading(PlayerPedId())
local sin = Sin(heading)

-- equivalent in lua
local sinLua = math.sin(heading * (math.pi / 180))
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0x933BBEEB8C61B5F4()
0x95A7DABDDBB78AE7(char* iplName1, char* iplName2)
0xBEB2D9A1D9A8F55A(Any p0, Any p1, Any p2, Any p3)
0xBED8CA5FF5E04113(float p0, float p1, float p2, float p3)
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Namespace: SYSTEM
CEIL(float value)
COS(float value)
FLOOR(float value)
_LOG10(float value)
POW(float base, float exponent)
ROUND(float value)
_SET_THREAD_PRIORITY(int priority)
SETTIMERA(int value)
SETTIMERB(int value)
SHIFT_LEFT(int value, int bitShift)
SHIFT_RIGHT(int value, int bitShift)
SIN(float value)
SQRT(float value)
START_NEW_SCRIPT(char* scriptName, int stackSize)
START_NEW_SCRIPT_WITH_ARGS(char* scriptName, Any* args, int argCount, int stackSize)
START_NEW_SCRIPT_WITH_NAME_HASH(Hash scriptHash, int stackSize)
START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS(Hash scriptHash, Any* args, int argCount, int stackSize)
TIMERA()
TIMERB()
TIMESTEP()
TO_FLOAT(int value)
VDIST(float x1, float y1, float z1, float x2, float y2, float z2)