0xAB6781A5F3101470(Any p0, Any p1)
0xB542DE8C3D1CB210(BOOL p0)
0xB81CF134AEB56FFB
0xBEF34B1D9624D5DD(BOOL p0)
0xBF4DC1784BE94DFA(Ped ped, BOOL p1, Hash hash)
0xC1805D05E6D4FE10(Vehicle vehicle)
0xC64A06D939F826F5(float* p0, float* p1, int* p2)
0xC8B1B2425604CDD0
0xC8EDE9BDBCCBA6D4(Any* p0, float p1, float p2, float p3)
0xD2DCCD8E16E20997(Any p0)
0xDA07819E452FFE8F(Any p0)
0xDD6BCF9E94425DF9
0xE4E6DD5566D28C82
0xF3365489E0DD50F9(Vehicle vehicle, BOOL toggle)
0xF8AD2EED7C47E8FE(Ped ped, BOOL p1, BOOL p2)
0xFF266D1D0EB1195D
Namespace: BRAIN
ADD_SCRIPT_TO_RANDOM_PED(char* name, Hash model, float p2, float p3)
DISABLE_SCRIPT_BRAIN_SET(int brainSet)
ENABLE_SCRIPT_BRAIN_SET(int brainSet)
IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE(Object object)
IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE
REGISTER_OBJECT_SCRIPT_BRAIN(char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5)
REGISTER_WORLD_POINT_SCRIPT_BRAIN(char* scriptName, float activationRange, int p2)
0x0B40ED49D7D6FF84
0x4D953DF78EBF8158
0x6D6840CEE8845831(char* action)
0x6E91B04E08773030(char* action)
Namespace: CAM
ADD_CAM_SPLINE_NODE(Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int transitionType)
ADD_CAM_SPLINE_NODE_USING_CAMERA(Cam cam, Cam cam2, int length, int p3)
ADD_CAM_SPLINE_NODE_USING_CAMERA_FRAME(Cam cam, Cam cam2, int p2, int p3)
ADD_CAM_SPLINE_NODE_USING_GAMEPLAY_FRAME(Cam cam, int p1, int p2)
_ANIMATE_GAMEPLAY_CAM_ZOOM(float p0, float distance)
ANIMATED_SHAKE_CAM(Cam cam, char* p1, char* p2, char* p3, float amplitude)