0xC8B1B2425604CDD0
0xC8EDE9BDBCCBA6D4(Any* p0, float p1, float p2, float p3)
0xD2DCCD8E16E20997(Any p0)
0xDA07819E452FFE8F(Any p0)
0xDD6BCF9E94425DF9
0xE4E6DD5566D28C82
0xF3365489E0DD50F9(Vehicle vehicle, BOOL toggle)
0xF8AD2EED7C47E8FE(Ped ped, BOOL p1, BOOL p2)
0xFF266D1D0EB1195D
Namespace: BRAIN
ADD_SCRIPT_TO_RANDOM_PED(char* name, Hash model, float p2, float p3)
DISABLE_SCRIPT_BRAIN_SET(int brainSet)
ENABLE_SCRIPT_BRAIN_SET(int brainSet)
IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE(Object object)
IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE
REGISTER_OBJECT_SCRIPT_BRAIN(char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5)
REGISTER_WORLD_POINT_SCRIPT_BRAIN(char* scriptName, float activationRange, int p2)
0x0B40ED49D7D6FF84
0x4D953DF78EBF8158
0x6D6840CEE8845831(char* action)
0x6E91B04E08773030(char* action)
Namespace: CAM
ADD_CAM_SPLINE_NODE(Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int transitionType)
ADD_CAM_SPLINE_NODE_USING_CAMERA(Cam cam, Cam cam2, int length, int p3)
ADD_CAM_SPLINE_NODE_USING_CAMERA_FRAME(Cam cam, Cam cam2, int p2, int p3)
ADD_CAM_SPLINE_NODE_USING_GAMEPLAY_FRAME(Cam cam, int p1, int p2)
_ANIMATE_GAMEPLAY_CAM_ZOOM(float p0, float distance)
ANIMATED_SHAKE_CAM(Cam cam, char* p1, char* p2, char* p3, float amplitude)
ANIMATED_SHAKE_SCRIPT_GLOBAL(char* p0, char* p1, char* p2, float p3)
ATTACH_CAM_TO_ENTITY(Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative)
ATTACH_CAM_TO_PED_BONE(Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading)
_ATTACH_CAM_TO_PED_BONE_2(Cam cam, Ped ped, int boneIndex, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9)
_ATTACH_CAM_TO_VEHICLE_BONE(Cam cam, Vehicle vehicle, int boneIndex, BOOL relativeRotation, float rotX, float rotY, float rotZ, float offX, float offY, float offZ, BOOL fixedDirection)
_CLAMP_GAMEPLAY_CAM_PITCH(float minimum, float maximum)
_CLAMP_GAMEPLAY_CAM_YAW(float minimum, float maximum)