// StartNetworkedParticleFxNonLoopedOnEntityBone
BOOL _START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY_BONE(char* effectName, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ);