FiveM Docs / Native Reference
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Namespace: AUDIOAPI set: clientGame: gta5editImprove

GET_VEHICLE_DEFAULT_HORN

0x02165D55000219AC
0xE84ABC19
// GetVehicleDefaultHorn
Hash GET_VEHICLE_DEFAULT_HORN(Vehicle vehicle);
Returns:

Returns the horn sound hash

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FORCE_PED_PANIC_WALLA()
FORCE_USE_AUDIO_GAME_OBJECT(Vehicle vehicle, char* gameObjectName)
_FORCE_VEHICLE_ENGINE_SYNTH(Vehicle vehicle, BOOL force)
FREEZE_MICROPHONE()
FREEZE_RADIO_STATION(char* radioStation)
GET_AMBIENT_VOICE_NAME_HASH(Ped ped)
GET_AUDIBLE_MUSIC_TRACK_TEXT_ID()
_GET_CURRENT_RADIO_TRACK_PLAYBACK_TIME(char* radioStationName)
GET_CURRENT_SCRIPTED_CONVERSATION_LINE()
GET_CURRENT_TRACK_SOUND_NAME(char* radioStationName)
GET_IS_PRELOADED_CONVERSATION_READY()
GET_MUSIC_PLAYTIME()
GET_MUSIC_VOL_SLIDER()
GET_NETWORK_ID_FROM_SOUND_ID(int soundId)
GET_NEXT_AUDIBLE_BEAT(float* timeInSeconds, float* bpm, int* beatNum)
GET_NUM_UNLOCKED_RADIO_STATIONS()
GET_PLAYER_RADIO_STATION_GENRE()
GET_PLAYER_RADIO_STATION_INDEX()
GET_PLAYER_RADIO_STATION_NAME()
GET_RADIO_STATION_NAME(int stationIndex)
GET_SOUND_ID()
GET_SOUND_ID_FROM_NETWORK_ID(int netId)
GET_STREAM_PLAY_TIME()
GET_VARIATION_CHOSEN_FOR_SCRIPTED_LINE(char* textLabel)
GET_VEHICLE_DEFAULT_HORN(Vehicle vehicle)
GET_VEHICLE_DEFAULT_HORN_IGNORE_MODS(Vehicle vehicle)
GET_VEHICLE_HORN_SOUND_INDEX(Vehicle vehicle)
HAS_LOADED_MP_DATA_SET()
HAS_LOADED_SP_DATA_SET()
HAS_SOUND_FINISHED(int soundId)
HINT_AMBIENT_AUDIO_BANK(char* bankName, BOOL bOverNetwork)
HINT_MISSION_AUDIO_BANK(char* bankName, BOOL bOverNetwork, int playerBits)
HINT_SCRIPT_AUDIO_BANK(char* bankName, BOOL bOverNetwork)
INIT_SYNCH_SCENE_AUDIO_WITH_ENTITY(char* audioName, Entity entity)
INIT_SYNCH_SCENE_AUDIO_WITH_POSITION(char* audioName, float x, float y, float z)