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Native Reference
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_IS_PED_OPENING_A_DOOR
(Ped ped)
IS_PED_PERFORMING_DEPENDENT_COMBO_LIMIT
(Ped ped)
IS_PED_PERFORMING_MELEE_ACTION
(Ped ped)
IS_PED_PERFORMING_STEALTH_KILL
(Ped ped)
IS_PED_PLANTING_BOMB
(Ped ped)
IS_PED_PRONE
(Ped ped)
IS_PED_RAGDOLL
(Ped ped)
IS_PED_RELOADING
(Ped ped)
IS_PED_RESPONDING_TO_EVENT
(Ped ped, Any event)
IS_PED_RUNNING_MELEE_TASK
(Ped ped)
IS_PED_RUNNING_MOBILE_PHONE_TASK
(Ped ped)
IS_PED_RUNNING_RAGDOLL_TASK
(Ped ped)
_IS_PED_SHADER_EFFECT_VALID
(Ped ped)
IS_PED_SHOOTING
(Ped ped)
IS_PED_SHOOTING_IN_AREA
(Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8)
IS_PED_SITTING_IN_ANY_VEHICLE
(Ped ped)
IS_PED_SITTING_IN_VEHICLE
(Ped ped, Vehicle vehicle)
IS_PED_STOPPED
(Ped ped)
_IS_PED_SWAPPING_WEAPON
(Ped Ped)
IS_PED_SWIMMING
(Ped ped)
IS_PED_SWIMMING_UNDER_WATER
(Ped ped)
IS_PED_TAKING_OFF_HELMET
(Ped ped)
IS_PED_TRACKED
(Ped ped)
IS_PED_TRYING_TO_ENTER_A_LOCKED_VEHICLE
(Ped ped)
IS_PED_USING_ACTION_MODE
(Ped ped)
IS_PED_USING_ANY_SCENARIO
(Ped ped)
IS_PED_USING_SCENARIO
(Ped ped, char* scenario)
IS_PED_VAULTING
(Ped ped)
IS_PED_WEARING_HELMET
(Ped ped)
IS_PEDHEADSHOT_IMG_UPLOAD_AVAILABLE
()
IS_PEDHEADSHOT_READY
(int id)
IS_PEDHEADSHOT_VALID
(int id)
IS_SCRIPTED_SCENARIO_PED_USING_CONDITIONAL_ANIM
(Ped ped, char* animDict, char* anim)
_IS_SCUBA_GEAR_LIGHT_ENABLED
(Ped ped)
IS_SYNCHRONIZED_SCENE_HOLD_LAST_FRAME
(int sceneID)